This project is read-only.
Project Description
A collision library which extracts the triangles from a given model, and tests for collision using multiple methods on all existing triangles.
This collision library is developed in C# for XNA, and can be used freely, only if you credit the source :)

I have also provided an example program which presents the library's ability to detect collision.

I really recommend Real-Time Collision Detection, also known as The Orange Book, written by Christer Ericson, as this book has helped to great lengths in collision detection.
The method used for extracting triangles came from: ""

Also, if you want to help with fixing or adding things, or ask me questions, or suggest something, please don't hesitate to send me a message, at ""

Last edited May 30, 2010 at 6:24 AM by Abbebb, version 7